> The only other notable setback was an accidental use of the word "revert" which Codex took literally, and ran git revert on a file where 1-2 hours of progress had been accumulating.
Amazing that these tools don't maintain a replayable log of everything they've done.
Although git revert is not a destructive operation, so it's surprising that it caused any loss of data. Maybe they meant git reset --hard or something like that. Wild if Codec would run that.
I love the interview at the end of the video. The kubectl-inspired CLI, and the feedback for improvements from Claude, as well as the alerts/segmentation feedback.
You could take those, make the tools better, and repeat the experience, and I'd love to see how much better the run would go.
I keep thinking about that when it comes to things like this - the Pokemon thing as well. The quality of the tooling around the AI is only going to be come more and more impactful as time goes on. The more you can deterministically figure out on behalf of the AI to provide it with accurate ways of seeing and doing things, the better.
Ditto for humans, of course, that's the great thing about optimizing for AI. It's really just "if a human was using this, what would they need"? Think about it: The whole thing with the paths not being properly connected, a human would have to sit down and really think about it, draw/sketch the layout to visualize and understand what coordinates to do things in. And if you couldn't do that, you too would probably struggle for a while. But if the tool provided you with enough context to understand that a path wasn't connected properly and why, you'd be fine.
I would’ve walked for days to a CompUSA and spent my life savings if there was anything remotely equivalent to this when I was learning C on my Macintosh 4400 in 1997
Interesting article but it doesn’t actually discuss how well it performs at playing the game. There is in fact a 1.5 hour YouTube video but it woulda been nice for a bit of an outcome postmortem. It’s like “here’s the methods and set up section of a research paper but for the conclusion you need to watch this movie and make your own judgements!”
It does discuss that? Basically it has good grasp of finances and often knows what "should" be done, but it struggles with actually building anything beyond placing toilets and hotdog stalls. To be fair, its map interface is not exactly optimal, and a multimodal model might fare quite a bit better at understanding the 2D map (verticality would likely still be a problem).
Follow up Q: what are you supposed to do when the context becomes too large? Start a new conversation/context window and let Claude start from scratch?
This is a cool idea. I wanted to do something like this by adding a Lua API to OpenRCT2 that allows you to manipulate and inspect the game world. Then, you could either provide an LLM agent the ability to write and run scripts in the game, or program a more classic AI using the Lua API. This AI would probably perform much better than an LLM - but an interesting experiment nonetheless to see how a language model can fare in a task it was not trained to do.
The opening paragraph I thought was the agent prompt haha
> The park rating is climbing. Your flagship coaster is printing money. Guests are happy, for now. But you know what's coming: the inevitable cascade of breakdowns, the trash piling up by the exits, the queue times spiraling out of control.
People have been botting on Runescape since the early 2000s. Obviously not quite at the Claude level :). The botting forums were a group of very active and welcoming communities. This is actually what led me to Java programming and computer science more broadly--I wrote custom scripts for my characters.
I still have some parts of the old Rei-net forum archived on an external somewhere.
I’ve been doing game development and it starts to hallucinate more rapidly when it doesn’t understand things like the direction it placing things or which way the camera is oriented
Gemini models are a little bit better about spatial reasoning, but we’re still not there yet because these models were not designed to do spatial reasoning they were designed to process text
In my development, I also use the ascii matrix technique.
Spatial awareness was also a huge limitation to Claude playing pokemon.
It really seems to me that the first AI company getting to implement "spatial awareness" vector tokens and integrating them neatly with the other conventional text, image and sound tokens will be reaping huge rewards.
Some are already partnering with robot companies, it's only a matter of time before one of those gets there.
I disagree. With opus I'll screenshot an app and draw all over it like a child with me paint and paste it into the chat - it seems to reasonably understand what I'm asking with my chicken scratch and dimensions.
As far as 3d I don't have experience however it could be quite awful at that
I wonder if they could integrate a secondary "world model" trained/fine-tuned on Rollercoaster Tycoon to just do the layout reasoning, and have the main agent offload tasks to it.
Crusader Kings is a franchise I really could see LLMs shine. One of the current main criticisms on the game is that there's a lack of events, and that they often don't really feel relevant to your character.
An LLM could potentially make events far more aimed at your character, and could actually respond to things happening in the world far more than what the game currently does. It could really create some cool emerging gameplay.
In general you are right, I expect something like this to appear in the future and it would be cool.
But isn't the criticism rather that there are too many (as you say repetitive, not relevant) events - its not like there are cool stories emerging from the underlying game mechanics anymore ("grand strategy") but players have to click through these boring predetermined events again and again.
Although git revert is not a destructive operation, so it's surprising that it caused any loss of data. Maybe they meant git reset --hard or something like that. Wild if Codec would run that.
And what would that reason be? You can git revert a git revert.
You could take those, make the tools better, and repeat the experience, and I'd love to see how much better the run would go.
I keep thinking about that when it comes to things like this - the Pokemon thing as well. The quality of the tooling around the AI is only going to be come more and more impactful as time goes on. The more you can deterministically figure out on behalf of the AI to provide it with accurate ways of seeing and doing things, the better.
Ditto for humans, of course, that's the great thing about optimizing for AI. It's really just "if a human was using this, what would they need"? Think about it: The whole thing with the paths not being properly connected, a human would have to sit down and really think about it, draw/sketch the layout to visualize and understand what coordinates to do things in. And if you couldn't do that, you too would probably struggle for a while. But if the tool provided you with enough context to understand that a path wasn't connected properly and why, you'd be fine.
what a world!
People don’t appreciate what they have
Maybe this is obvious to Claude users but how do you know your remaining context level? There is UI for this?
> The park rating is climbing. Your flagship coaster is printing money. Guests are happy, for now. But you know what's coming: the inevitable cascade of breakdowns, the trash piling up by the exits, the queue times spiraling out of control.
I still have some parts of the old Rei-net forum archived on an external somewhere.
https://ubos.tech/mcp/runescape-mcp-server-rs-osrs/
Gemini models are a little bit better about spatial reasoning, but we’re still not there yet because these models were not designed to do spatial reasoning they were designed to process text
In my development, I also use the ascii matrix technique.
It really seems to me that the first AI company getting to implement "spatial awareness" vector tokens and integrating them neatly with the other conventional text, image and sound tokens will be reaping huge rewards. Some are already partnering with robot companies, it's only a matter of time before one of those gets there.
As far as 3d I don't have experience however it could be quite awful at that
An LLM could potentially make events far more aimed at your character, and could actually respond to things happening in the world far more than what the game currently does. It could really create some cool emerging gameplay.
But isn't the criticism rather that there are too many (as you say repetitive, not relevant) events - its not like there are cool stories emerging from the underlying game mechanics anymore ("grand strategy") but players have to click through these boring predetermined events again and again.
HN second-chance pool shenanigans.